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Disease of adaptation of video games

We live in an interesting era of “topical” topics. Almost every event with the advent of the Internet has become publicly available and it is easy to spy on it. But one topic, especially delicate for gamers, does not give me rest more than others. And no, it’s not about censorship and not about “sawing” the DLC games, but about the no less terrible event in the life of every fan of the game franchise – its adaptation.

How sad it will not sound, but the expected movie based on our beloved and dear to the heart of franchaises, usually has a bad smash at the exit. In confirmation of this, a reasonable argument can be given that the only adaptation of the series of games that managed to exceed the third part was a variation Paul Anderson on Resident Evil. And again, it is far from afloat not due to the quality or careful attitude of the author to the original source, but because it is good It goes under popcorn And worth it relatively inexpensive to pay off.

The most prolific series of adaptations. That’s just the fans of the game for some reason spit.

Since the games have massively captured the palm of the championship among home entertainment, some Tolstosums the film industry came up with a great idea how you can get it Even more, Having spent at the same time Even less. So there was a great desire to give us players, a new experience from our favorite games, or, as it really sounds, still to cheat “cash cow“.

But why in the end it turns out enough lousy, After all, it would seem that everything you need is already in sight, you just need to carefully transfer it to the screen? Let’s try to plunge deeper into it.

Practice “film adaptation»The game went on a long time and in connection with the restrictions that were imposed on the games of that time, I had to choose from enough Strange primary sources. So Nintendo I gave us a mustachioed plumber, about the adventures of which the filmmakers soon banged disgusting adaptation Super Mario Bros, Judging by the quality of which, we can safely say that it was act of anti-advertising attack.

The first pancake, as a rule – lump. That’s just something dragged on a black strip.

This also includes the film adaptation Street Fighter, Speaking of which with fans, the latter prefer to pretend to be heard about her for the first time. And not in vain (If you don’t think about him, it may disappear?)

A lot of time has passed since the film adaptation machine has been launched and, it would seem that at least someone had to learn from mistakes during this time and make a movie right at least once correctly! However, the yard is already 2017, and today we have to be content with the film adaptation Mortal Kombat, which again bears status “Paint“And over time it does not become better.

In 2005, the film was released Doom, And he, like the rest of the above -mentioned paintings, did not even reach the lower boundary of the concept “Fine“. The only thing he was remembered is a bald head Dwayne of the “rocks” of Johnson and a couple of minutes of the first -person action. But perhaps the reason is just lies in the fact that There is nothing to film in these games? What if all the failures of film adaptation are required Inappropriate primary source?

Until now, Mortal Kombat remains one of the best movie adaptions.

The plots, both about the plumbers with the princess in the “friend” castle, and the street fighters with a plan to capture the world, are too “simple” for large screens. John Karmak even said that

And then it becomes absolutely not surprising that if there should be a two -hour film on the screen, then the authors have to add a lot “Gygovyatins“In order to do this excellent in the semantic load from the already mentioned”porn“, But then there is a risk that the general idea will go too far from the original source.

In the cinema, unlike the game, it will not be possible to plunge the viewer into the process itself, since it is simply absent, but showing a simulation of the game action and other joys of the Gayimplay … there is always there is always Transformers, on which at the ordinary spectator the jaw from the yawn is already reduced to the middle. But there is at least there are dialogs!

But, it will reasonable to object that there are games in which quite a lot of attention is paid to the plot and it can be filmed in separation from the gameplay. What is there, there are games where the process causes irritation at all, and the only reason why you cannot turn off the game is an excellent plot and production.

There are situations when you love the game more as a movie than for its gameplay.

Yes, this is also found. Recently, there are especially many projects that have not been fully full games, but much borrow from the cinema. The only problem is that such “games” are quite self -sufficient. Cinema is not just a short -range shooting, but also adaptation, rethinking. At worst – your vision of the source material. This is necessary in films, because such skillfully told stories as the The Last of Us, In the film version, according to the statement, they will differ, almost on 60 percent.

Perhaps we would be happy to see familiar heroes and familiar situations again, but it is unlikely that this will cause us the same emotions that we were when we met the game and will be able to interest us just as strongly. For this reason, I am not at all inclined to believe that the film adaptation should follow the original trace of the trace.

But there is a thing that you need to save. The fact without which the adaptation is lost and becomes not even a reference to the original, but simply by a free and even vulgar work, parasitizing on the name of the source.

Maybe a movie about Max would love the public more if it were not for his eminent source.

So, for example, you can recall the film adaptation Max Payne. Let the film turn out and not so bad, but only people could appreciate it The game is unfamiliar. Too many of it was added to it, the authors adhered to too much another approach in it, from which neither Max itself, nor the place of action, nor even the nuar style did not like themselves.

For another example, you don’t even need to justify. This is a film adaptation Resident Evil from, again, Paul Anderson. There are so many gags in it and so little from the original that the only thing kinship for all the films released is the shut-up names and zombies of the theme, everything else, like the crossing scenes from the game, is more like a fan service than a tribute to the original.

However, completely despair is unnecessary. There are cases when when transferring and adaptation, it is possible to maintain the most important. This example can be a foggy film about an equally foggy city Silent Hill’E. Despite the fact that the plot is a compilation of several sources, although it is supplemented by details that were not there, and some monsters are borrowed from other parts, the main character, namely the ghost city itself, was transferred as it should be as it should be. The film does not seek to overwhelm everything and turn out to the wrong side, but is sufficiently different so that it would be interesting to watch it and people who have passed. In this case, the references look appropriate, and the main features are recognized immediately.

But the foggy city was lucky with the film adaptation. The city is all the same foggy, the streets are mocked in danger, and the references unobtrusively sway nostalgic feelings.

This goes out for various reasons, one of which is that in the case of Max Payne’Om the director openly said that not familiar with the original source and does not like to play games at all. This approach simply cannot pass without a trace under the project at the basis of which is the game that the director is not going to see in the eyes.

But this can not play a key role in adaptation. The desire to attract a new audience to the product may be no less destructive. The same people who play games go to the cinema, and therefore for the viewer often you have to chew a lot from the beginning. The problem is that as a rule, not piece games adapt, but the series that has incorporated a large and long story, told for a long time.

Convey the main features Lara Croft or Prince of Persia, At the same time, having opened the characters and not crushing the events, which are in the game for ten hours, the task is clearly not out of simple. Now think about what hell was waiting for the responsible for the plot Warcraft, which has an ENT for three license plates and one MMO ..

For Warcraft orcs alone, you can forgive a lot!

It is clear that in this case plot holes arise, departure from the original, simplification, and something looks simply not in its place, but another detail contributes to this-subjective perception. Not in vain Silent Hill, being open for interpretations, it is for each metaphor for something personal, his own. And even if not all works are so open for arguments and interpretations, when trying to squeeze the material or change for the sake of history, everyone will focus on the importance of different features and elements.

Therefore, it is not surprising that in the end it turns out not quite what you expected to see, but the main cause of the disorder is the fact that you are already familiar with the original source and more critically perceive the situation in which the person responsible for adaptation makes incorrect, in your opinion, accents.

This is characteristic of not only games, but also an mfortunecasino.uk eternal dispute about “which is better”: a book or a movie, an old game or a new one, and so on. You fell in love with the source for some features and it hurts you to see that another person praises in it something else, less significant, in your own subjective opinion.

And another problem of film adaptation is that the game has the main element of the same gameplay. Because of this, to one degree or another, but you project yourself on the character, if only by the fact that you decide to go where to go when to jump, and when to poke your head in the wall. In the film you see a beloved character, but to which another person controls and you suspect you that this is a deception. That this is not the hero with whom you are akin to, but only a parody of him.

Probably, in childhood, everyone had (when it was still considered the norm) that standing behind the playing friend, you went straight out of your skin because he did everything wrong! And now just multiply it for an hour and a half of the timing ..

For conclusion, I took away, perhaps the worst thing that can happen to the film adaptation. This is its transformation into advertising! Films are not only a form of art, but also a large trailer that attracts new people, and therefore often he does not care about his fan base for the sake of new spectators. If the film comprehends such a fate, then its task is simply to pay off, and no one will invest more efforts in it than those that can return in the form of green pieces of paper, and again I repeat, not all who go to the cinema play games.

But what were the hopes, but what the potential could be … The editor of the first hand needs to be pulled out!

So are there successful playing games? As I said – yes. Let such films not the highest ratings And Not the best reviews of critics, it’s not surprising yet. Cinema has its own evaluation criteria, which are far from always suitable for games. What is good for the game, it will not always be just as good for the cinema, because Good adaptation may not always be a good film And exactly the opposite, good cinema, can cause a impulse of hatred in fans of the game.

So far there are examples as Silent Hill, Where you can see an attempt to convey the spirit and surroundings of a foggy city, people familiar with the series will rejoice, and moviegoers can complain about the film, for example, for the unconvincing game of the main actress.

The film can also be attributed to successful film adaptations Warcraft. It perfectly combines an attentive attitude to history and details, a lot of efforts to adapt the source material, excellent and recognizable visual, as well as torn installation, a confused rhythm of the narrative and changes in the original lore. It is not surprising that when trying to tell a story for both the audience and the new arrivals familiar with a series, situations arose when both sides were dissatisfied. And let him not be called a film for centuries, let’s honestly confess in one thing – it was quite magical, epic and recognizable that, having left the hall, we did not want to clog the tape with indignant reviews.

The rare case when doing everything is wrong, it turns out as it should. A combination of circumstances? Genre Uve? Or a chance 1 per million?

But you know that it fits best into this theory? Unexpectedly successful film adaptation Postal. Yes, talk about cinema and Uwe Bell In one sentence, not only dangerous for the psyche, but, How some critics were convinced, It is also dangerous for health. However, the maestro has already paved his way to glory through disrespect, both to cinema and games. But with “dude” from Postal, The situation is completely opposite.

No one will argue that this is a terrible film, with an incorrect presentation, incorrect directorial work, torn narrative and too black, too vulgar and too racist humor. But also, few will dispute that this perfectly conveys the spirit of the game! For this they love Postal, Therefore, such a barbaric attitude to cinema, perfectly conveys the worldview of the game.

And if so, it turns out that a good film on the game does not have to be a good movie. He just must be quite recognizable and respect the original so that we can enjoy him. It is possible, both high -quality ribbons, and sufficiently average.

It’s a pity, but not always a good game gets a good adaptation … Sometimes there are not enough attempts for this.

Therefore, I consider it appropriate to ask another question: is these films needed in this case? Nowadays, comics films are popular, which were previously considered quite unpromising. There are films on books, although disputes about the fact that it has not been better off for many years. So it should interfere with the existence of games for games?

Nowadays it is customary to use all types of media to keep the interest. Thousands of games, books, artbooks, soundtracks come out annually, and films are just another element of this system.

There is no doubt about the need of these films, they already have a ready -made audience, such a project will work in two directions, as attracting the attention of the players to the film and luring people satisfied with the film in the game, but you need to always remember the two problems: a do not give way to the tape so little effort that it simply cannot like any of the watches and that with the total trend of such films it can become too much to become too muchA lot.

Already now films have been released Assassins Creed, Tomb Raider, Hitman, Doom, And they are preparing even more: Uncharted, Last of us, Restored Lara Croft, Adventures of a secret agent Sema Fisher and even a huge series of films in the universe Call of Duty!

We have experienced a lot, but hope is still warm in our hearts.

With such an abundance, soon these films will not attract us so much and cease to be something special. There will be a lot of them, because they simply lose the charm that sometimes makes you go to them, even if in our souls we understand that we will see something disgusting.

But it is worthless to end the conversation on a sad note. There is always a chance that the rule will happen “1000 monkeys and collection of Shakespeare’s works“, And therefore, perhaps, something from the planned will surprise and delight us with its high-quality approach, both in the form of a film and in a careful attitude to the original.

In the meantime, for those who are too painful about the topic “Departure from the canon”, albeit technically not quite films, but such tapes as Dead Space: Downfall, Resident Evil: Degeneration And Final Fantasy, which are designed for a directly game audience. They continue and reveal the universe of these games, are a direct addition to the primary sources and follow those canons that were laid down by the games that preceded them.

There are products not for the general public, but for fans.

In the meantime, you expect a miracle and are trying to understand that you want to see more, excellent cinema or excellent adaptation, I dare to recall: you know almost no one believed in the adaptation of which almost no one believed?

Trilogy The Lord of the Rings.

The best comments

Powerful. But when watching Warcraft, I had an overdose of my hand in my face. But Mario came to me. Something was there, some kind of sur or something.

While I read the post, the idea arose, and what if you saw the film adaptation stupidly in the same universe, not making the heroes of the film of heroes and games. Game heroes to assign episodic roles. And at the same time stupidly tell other stories. Well, this is like a contrast “Removing everything scanarily”.

Again, I judge by myself, why watch a film adaptation of something? The film adaptation of the book that I read is interesting, but how the director imagined it. The film adaptation of the book that I did not read – if I liked the film, I read the book, this is like a directorial version with additional scenes =)

And here is the game. I played in it. I am aware of the plot and twests, I am aware of what the heroes look like. Yearning. If I didn’t play, then it’s just a movie. Good or bad, but already depends on the script, the actors of the ETC, and not on the careful attitude to the Loru Loru.

Therefore, it seems to me an option – stupidly telling our stories in the game universe, it seems optimal.

Disgusting text. Darkness errors, and sometimes such strange, amateurish as an inclination of the name of the city, the name of the character and banal spelling. It is unpleasant to read, including due to the complications of phrases, a kind of author turnover. It is difficult to give an example, but there is something in the article that interferes from beginning to end, is either an unfinished thought, or generally an unnecessary insert.
However, there is a much more important remark.
It is not a new idea to express a new idea of ​​the adaptations of the video game in principle, but this post had potential, yet the topic is not very illuminated in the news, more in the comments.
Instead of implementation, the water came out akin to the same comments, which is already known to almost every visitor of the site/OV, just a statement of facts without analysis or even personal hopes that could inspire the reader.
It was possible to delve into an interview with directors and actors, to recall some rumors, details of the production process, for example, how it was not easy to “realize” the costumes of heroes from the game, so that they looked normally in the film, about the plausibility of tricks, something like that.
Reference to criticism Uwe Ball, something with harm to health? Give a brief description or link, what a case.
Assessments of critics? It would be nice to give at least a couple of examples.
If we are talking about the number of film adaptations, it was possible to list more films, over the years of exit, maybe with the main actors. In order to introduce the reader or remind him, they say, “look how it was, I’m not just so crucifying, assess how true my words are and are justified” to hook the reader in order to really raise the problem.
But no, a completely soulless text comes out for the sake of the text, boring, not memorable, the main thing is aimless, and therefore unnecessary.
Maybe, among other blogs, this one stands out positively for a week, but as for me, Kosar does not deserve. It’s a pity, because, I repeat, the potential was.

First of all, the main problem of the adaptations of video games is the prejudice of producers, directors and film critics.
That is why eminent franchises receive the bottoms of the bottoms, bottom scenarios, bottomed directors who naturally turn adaptations into shit.
That is why the legendary directors often respond with neglect of video games, even not going to promote their film adaptation. (Let us recall at least Spielberg and Lucas, who actually called video games of a frivolous cute in comparison with the cinema.)
And that is why the same Warcraft was not nominated for the best visual effects, although the same animation of the orcs is an unconditional breakthrough capable of competing with the same Mowgli, and a good sailem Hill was for nothing about anything.

And all these “here’s the video game are too simple scenarios”, “this is a completely different form of art”, “yes, these are inappropriate primary sources” – complete nonsense.
Many tales of fairy tales have very, very simple plots, which does not prevent them from filming annually. Damn, yes, the “Pirates of the Caribbean” are generally removed based on, attention, a diwriter attraction. This is what else can be more “a non -referred to the primary source”?
Books are even more different from cinema from the method of presenting history, and nothing, this does not prevent them from filming them to anyone. Yes, there may be completely unexpected books, but there are still ways to adapt their. Even the “Lord of the Rings” for a long time was considered unexpected. When they removed the trilogy, many thought “well, with the song of ice and flame, this will not work, it certainly does not adapt it” … and what is already going on for the seventh season in a row?
By the way, about “inappropriate primary sources”. There are a huge number of cartoons and animated series in the West and East based on video games, which for some reason no one takes into account. And no, anime, visual novels-these are video games, and not something else. Examples: Jim Worm, Steins; Gate, Fate/Stay Night, Pokemon and the daughter of others that do not complain that “this is based on video games, and therefore shit”.

Why the same adaptation of Mario turned out shit? Yes, because producers are idiots. They would still make a bloody slasher from the Grinch of Christmas.

Therefore, a serious approach is simply needed, with which you can make truly magnificent films based on video games.

For the sake of example: from Half Life it may well make a great film with a tense atmosphere and without a single word from the protagonist. And before someone writes “here, you can’t do this”-you can, “great silence” came out back in the 60s, where the main character was silent for the main character. And, for example, the “Road of Fury” clearly showed everyone that you can tell a cool story without unnecessary dialogs and with an almost uncontrolled action.

From everything you can make a film, you just need to attach at least a bit of efforts and imagination.

Surprisingly, I am in many ways for a comment I am grateful. Indeed, some ideas are banal, but they should be adopted.
However:
1) As for the difficulty of reading, no one complained about it, because you yourself are not given examples, I cannot understand specifically what this may relate. The concept of “complication of phrases” is degenerated in what? There are not many long sentences in the text to consider them in the style of Leo Tolstoy.

2) a general requirement for the number of “proofs”. I do not argue, I liked the idea as a whole. I really did not look about how the actors themselves spoke about the films, but to insert many details, such as the case with Uwe and “Critics”, is how to tell a button accordion anecdote again. Everyone knows him, or it is very easy to find information about it.
In addition, I will supplement the thought and the fact that too many facts/references/opinions/reviews turned this text into a completely different one: not an easy text for perception, but in a much more professional review or something. Based on them, the skeleton was compiled and the result was formed, displaying personal opinion.

I will repeat once again, with many I have said either partially-compounds, or understand what you were repulsed by expressing dissatisfaction, but at the same time, once again, it seems that this is simply not what you were waiting for, since I deliberately avoided these elements.

I consider one of the main jambs of the film adaptations, what is usually removed by franchises in which the plot is either weak or there is no. As a result, an ENT remains, who is often difficult to shove at 2 hours, and the main characters who are not a fact that they look like game. After all, there are excellent plots in the games: SOMA, Witcher, BIOSHOCK, MASS Effect, Deus EX, Quantum Break, but apparently only loud names like Call of Duty, Assassins Creed, Tomb Rider need only loud names. Which movie can be made by GTA? Yes, on any action movie about blacks from the ghetto, you can safely hang this label. Why adaptation of UNCHARTED when there is Indiana Jones? Why was Hitman filming, who has no plot? Even twice.

I want a hitman with a stapham. As if clones 47 acted in all its previous films and in the final of the knead as in the first game. Jiseon Stetham -like cinema.

To be honest, I hoped to find out more interesting details about different adaptations, but alas 🙁 There are too many information digested in the same blogs. Why is a tomb raider. If nothing is said about films? Why the film adaptation of the well -known Angry Birds was very quiet and imperceptible? What can be expected from the upcoming movie adaptations of the video game, based on who the director, what casting, etc.D.? And why no one in such writings ever recalls the DOA movie: Dead Or Alive 2006?

Thank you, recently asked the question “that games are like that come out?”. It was interesting to read, well, remember.

If honestly, I wanted to remember, I just could not say about him. This is something not as bad as a street fighter and at the same time not as prepared as MK. Somewhere a golden middle between them: neither cast, nor some features (except that some people called the film “DGirls ABOUTArmy AGression “) He was not particularly remembered.

I just don’t know what to say for it 🙂 I think there are a lot of jokes of the “low -grade” level, it said. In any case, whom I talked about him exactly about it complained about it, and because they forgot about the passage. There are many cases of such.

Sitting, after some time and watching comments/re-reading the text, I see that there is a lot of room where something else can be added, to indicate something and in general, that there is more than one bar where to pull it up. It will be a valuable lesson for the near future, live a century, learn a century 🙂

How Indiania Jones was shot. And if without jokes, then the second branch in the article says – there are quite self -sufficient works that do not require their film adaptation. In the best case, if necessary, then they can be supplemented, such as with a comic book, according to the same Anchartata (rethinking, again, I do not take into account). He is, he does not overpower and does not replace the story.

And here is the game. I played in it. I am aware of the plot and twests, I am aware of what the heroes look like. Yearning. If I didn’t play, then it’s just a movie. Good or bad, but already depends on the script, the actors of the ETC, and not on the careful attitude to the Loru Loru.

This is exactly what the conversation was about, that repeating the game is not always good, but nevertheless, for example, the same Max was expected precisely as a return from the past (2003 – 2 Game and 2008 film). Therefore, if he were a nonsense echo from the past, he would have come in and chewed events for Newfags. About COD, as I understand it, it will be films in the universe.

About the ENT, if you saw the same assassin, scoring on everything that was before (edema apples, credo and other elements tied on the background), then this is no longer assassin as part of the Universe, or as its continuation/development, this is already a full rethinking.

Therefore, it seems to me an option – stupidly telling our stories in the game universe, it seems optimal.

I agree, it went well as in full-lengths in Re, as well as to some extent on Dead Space.

But taking into account that now any product is comprehensive: books, artbooks, etc. already named for games, then I do not exclude the cinema as part of this.

According to the mass effect, a great series would have turned out, by the way. I agree, you can’t tell such stories in two hours.
In principle, film adaptation is not bad. The main thing is not to take the owe.

It may be optimal, but this is clearly not the only possible option. In addition, one way or another you will have to associate new stories with the original. And there, from the viewer, a logical question may arise – “And they will show us the very story that has ears sticking out here and there?”And it will be extremely unpleasant, although it is likely to hear on it -” No, play games.”
In addition, following the original plots have established itself in the film adaptations of books, comics and even cartoons. It turns out, sometimes, it is quite interesting, both for people with the original of acquaintances, and not very. Within the framework of games with a strong plot or a rich Laura, but with meager visualization, it can also be as interesting, with competent performance, of course.

Take for example a series of Ancharted. Beautiful games absorbed the best of adventure games and films. It is completely incomprehensible how you can film a game which in itself a parody of films in your genre.

Dead Space: Downfall, Resident Evil: Degeneration and Final Fantasy, which are designed for a directly game audience

Well, hell knows. Personally, I could not digest this. Probably, these crafts were really made for the fans of the game, and I watched me scooping, because a percent of the seventy film consisted of very mediocre dialogues. That’s how, okay – in the game it looked normally, but in the film – complete crap.
I will not say that I liked the film adaptation provided in the article, there are those from which I went to problem, but they were not overloaded with stupid dialogues at least.

Well, and this, again, is my purely subjective opinion. )

Well, hell knows. Personally, I could not digest this. Probably, these crafts are really made for the players of the game

I am not saying that they are phenomenal, there is more about the fact that they at least do not contradict history and somehow connect the game events among themselves (the appearance of the organization I do not remember what it was called) or complement them (Dead Space). Therefore, from the point of view of the player, I want to see them to find out something new, and not like in Max Payne, for example, who has less than half with the game in common 🙂

I will not say that I liked the film adaptation provided in the article, there are those from which I went to problem

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